

However, the games does feature a mode that lets you build your own experiments from the ground up, which can be as simple or complex as you want them to be. Luckily, players have the ability to run through their little chain reactions repeatedly, adding, removing, and replacing different elements that will allow for the eventual completion of their objectives.Ĭrazy Machines 2 is a fun game, despite all the little annoyances and intricacies that will be present with each new attempt at an experiment. I forgot to place the magnifying glass between the cannon and the table lamp, allowing for increased heat intensity that will light the fuse! These are the kind of things you'll run into while playing. Wait a minute, what went wrong? Hmm, I placed everything where it should go. For example, the falling domino must now land on a wind turbine that will spin, causing a set of gears to operate a conveyor belt whose passenger, a blow torch, must heat up a Bunsen burner, whose flame snaps a rubber band that was suspending a cannon ball that falls into a cannon that.

Once you get familiar with the basics, the difficulty level ramps up quite a bit as more and more elements come into play. From here, the rules of the game get progressively more complicated. For instance, players will learn to create their setup that will allow a ball to roll down a hill, knock over an object, and watch that object fall into a basket. The first levels in the game are fairly straightforward, consisting of minimal input on your behalf. To achieve these goals, the game offers an array of different objects that you use and manipulate in order to complete each experiment successfully. (Ed: Those who remember The Incredible Machine fondly can skip to the end and go purchase the game - assuming you haven't already done so.) The game sets the stage for each level by giving players an overall objective, such as popping a balloon or launching a rocket. Those were the days, weren't they? This next game will have you reliving those memories, this time with a much steeper learning curve.Ĭrazy Machines 2, the sequel to 2005's Crazy Machines: The Wacky Contraptions Game, is quite possibly the puzzler to end all puzzlers. Eventually, when the last domino fell, it landed on a see-saw made of tinker toys that launched an army man into the air, only to fall into your bowl of water now occupied by a rubber shark.

And you kept adding to your little experiment to achieve the ultimate outcome. Remember when you were a kid and you set up some dominoes so that the last one to be knocked over would fall off the table? Remember taking it a step further and letting that domino fall in a bowl of water? This was fun, right? Sure it was.
