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The special forces module will give any synced unit the ability to broadcast and watch other players who are synced to the same module helmet - camera video. Where bad standing with the civilian's faction will make some of the civilians aggressive toward the players ending up in civilians taking arms against the players in an asymmetric war, blowing themselves up or placing IEDs. The module will also government the behavior of the civilians AI and their reaction to the players. The AI will drive and walk around, stay in buildings and have empty vehicles parked near there houses. Ambient civilians module will spawn Server side AI from the given faction around the players to give the impression of living word. They do it using the MCC interaction key, then choosing the desired airfield they want to land and then they will get UI guide to the airfield and guide on the needed approach direction and elevation. If at-least one of this module have been placed players can access the ILS system while flying airplanes. This module is linked to the fixed-wings aircraft interaction.
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The template mission can have some scripts in it, some FOB and vehicles at the start location, custom gear or load out or a medical system script but all in all MCC mod will work with any mission so the template mission is usually just a framework. A template mission is actually an empty mission with some units as place holders for the players to join in. If you are planing to use MCC as a staging area for dynamic missions it is best to create your own template mission.
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